Objective: How to implement a Health system that adapts to any case sceneario.
In most of games, we’ve seen that some characters react different when they take damage or when they die.
Let’s define a class that will adapt to any kind of project.
Unity, in my personal opinion, is the best engine out there in the market right now. Not only because you can make hight quality content in it, but also for it’s adaptability.
This is gonna sound crazy if you’re someone with a background making enterprise apps, but trust me, Unity…
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Objective: At the end of the guide the reader will learn how to make a raycast inside Unity.
Ray casting refers to the use of the ray-surface intersection to solve a variety of problems in computer graphics and computational geometry. — Wikipedia
There are a bunch of case scenarios where…
In the past week I was completing the 2D mobile course from the GameDevHQ certification. While doing the course I knew:
1- How important is the optimization aspect when it comes about mobile development.
2- How to implement Unity Ads in my apps to get revenue.
3- Add a Joystick controller into the game.
These are the key topics I’ve learned. Cuz I have to be honest, with my 2 years of experience in the engine I never tried anything for mobiles.
Ah! of course, I also learned that while doing the course. I need to stop being lazy and start learning new things in Unity. Is just kinda impossible to believe that I have 2 years using the engine and never used mobile features.