From Prototype to Work of Art
When we’re making games is very common to start from prototyping because this will let us focus on the main aspects of the project. These aspects can be:
- Gameplay Mechanics
- Bug Fixes
And, is even good, to see if the project is viable or not.
Let me show you an example of a prototype:

Here I implemented the basic mechanics into the game, Camera Transitions, Player Movement, Abilities, World Interactions etc. This help the team to get an outstanding workflow and as I said, it helps to just focus on the basics.
Game After Implementing The Visuals!
Ok, here’s the situation… the artists finished all the visual assets, audio designers have done the work and all the gameplay mechanics are polished. Let’s see the final result

It looks completely different from what we had in our prototype!