From Prototype to Work of Art

When we’re making games is very common to start from prototyping because this will let us focus on the main aspects of the project. These aspects can be:

  • Gameplay Mechanics
  • Bug Fixes

And, is even good, to see if the project is viable or not.

Let me show you an example of a prototype:

Here I implemented the basic mechanics into the game, Camera Transitions, Player Movement, Abilities, World Interactions etc. This help the team to get an outstanding workflow and as I said, it helps to just focus on the basics.

Game After Implementing The Visuals!

Ok, here’s the situation… the artists finished all the visual assets, audio designers have done the work and all the gameplay mechanics are polished. Let’s see the final result

It looks completely different from what we had in our prototype!

Sign up to discover human stories that deepen your understanding of the world.

Free

Distraction-free reading. No ads.

Organize your knowledge with lists and highlights.

Tell your story. Find your audience.

Membership

Read member-only stories

Support writers you read most

Earn money for your writing

Listen to audio narrations

Read offline with the Medium app

--

--

No responses yet

Write a response