How to implement URP into Unity?

Have you ever seen all those well looking games with outstanding shaders and good developed post processing features?

Well, that’s because those games are probably using a render pipeline!!!

But how do we implement a render pipeline in Unity?

First, we need to import the URP package.

Once the package is installed, we need to first create and implement a scriptable render profile into our main pipeline.

Creating the profile

Once we create our profile it’s time to add it to the Render Pipeline.

Go to Edit > Project Settings…

Drag and drop the Profile and voila!

Now our project is using URP, you can create well looking visuals in your game and shaders with cool effects.