Have you ever seen all those well looking games with outstanding shaders and good developed post processing features?
Well, that’s because those games are probably using a render pipeline!!!
But how do we implement a render pipeline in Unity?
First, we need to import the URP package.
Once the package is installed, we need to first create and implement a scriptable render profile into our main pipeline.
Creating the profile
Once we create our profile it’s time to add it to the Render Pipeline.
Go to Edit > Project Settings…
Drag and drop the Profile and voila!
Now our project is using URP, you can create well looking visuals in your game and shaders with cool effects.