Timeline for Cinematic lovers!
We all have seen short scenes in videogames explaining some piece of story or giving the player the oportunity to know more about the characters. Developers use custom tools to create these awesome CUTSCENES!

What should we use in Unity to create cinematics?
There are a bunch of tools in the Unity Asset Store that will help us to create immersive cinematics in our games, today I’m gonna talk about a specific one… TIMELINE.

Timeline was built to allow users to quickly assemble assets in an intuitive, frame-based environment. Using Unity's drag and drop behaviors, users can easily link game objects with different types of tracks, dragging them directly into the Timeline.
Feels familiar (especially if you've already used Unity's animation tools)

Can be extended!
Timeline is built on the Playble API (the same system as animation) and includes an integration for Cinemachine. Cinemachine is a modular suite of professional camera tools, written in C #, which allows you to control all the cameras in your project at the same level as AAA games!

This is just a little example of what you can achieve with timeline, it took me 5 minutes to make that little entrance in every level in the game!
Resources
Introduction to Timeline
Ciro Continisio’s pratical guide